We will realize a
creative and critical use
of educational robotics
to maintain children's
curiosity in the world
Provide multiple entry-points
into Educational Robotics
and creative STEM (STEAM)
Empower children to solve
real-world problems and
address all young learners
Provide a continuous
STEM schedule
Develop an open and conceptual framework
Create processes, tools and artefacts that allow the use of robots in learning spaces
Design a generic process for development of workshops and curricula that empower children
Develop tools to help become more explicit and elaborate about pedagogical design
ER4STEM
Framework
Young people show what they have been empowered to do at ECER conference and competition
Create and maintain a repository that addresses different stakeholders and is sustainable after the end of the project
Evaluate the impact of the framework tools and activities on young people
Development and evaluation of ER4STEM framework
Educational Robotics Workshops in six European countries with over 4000 children in three years
ECER conferences 11-15 April 2016 in Austria, 2017 in Bulgaria and 2018 in Malta
ER4STEM repository for teachers with underlying theoretical structure to collect and improve approaches